As of 06:05:13 AM on Wednesday, April 09, 2025, the most recent weeks' worth of commit messages are as follows:
Sunday, March 30, 2025 | ||||
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04:52:06 PM | Verse | 536 | VERSEWOOD \ XAN3 \ CANON | Updating for recent engine changes, mostly synth stuff. |
04:51:30 PM | Nerd | 5221 | Don't need this assert, can hit it when quicksorting due to pivot selection comparisons. |
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Saturday, March 29, 2025 | ||||
10:02:37 PM | Empty | 45 | Don't need these. |
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10:01:22 PM | Nerd | 5220 | Select pivot as median of elements at 25%, 50%, and 75%, versus first, middle, and last. Helps when the first element is frequently a middle element that gets swapped to the start. |
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09:56:07 PM | Nerd | 5219 | Added a comment on why this works the way it does. It doesn't have to alternate direction, but it helps keep things coherent. |
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09:32:07 PM | Nerd | 5218 | Big update to my quicksort implementation. Fixes a bug and may make things faster? |
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09:29:35 PM | Nerd | 5217 | Moved the Knuth shuffle from NArray to NAlgorithm and added an early out on NAlgorithm::Swap() when the pointers are equal. |
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10:49:33 AM | Verse | 535 | Commented out the playing tune as NM2 legacy support has been cut and this throws an assert. |
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10:49:07 AM | Nerd | 5216 | Fixed a memory leak where the synth wasn't being deinitialized so the mixing buckets were never freed. Not sure this will work if called while something is playing but I guess I'll cross that bridge later. |
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Saturday, February 22, 2025 | ||||
09:01:52 PM | Verse | 534 | Updates for synth work. Compiles but does not run yet. |
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09:00:40 PM | Nerd | 5215 | Updates for synth work from Christmas break I never checked in. |
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Friday, January 10, 2025 | ||||
09:54:36 PM | Nerd | 5214 | NERD-219, NERD-148: Merged changes back in from the NERD-148 branch (NS3 synth work). This isn't totally done yet (more DPCM options, sample bank and synth def support, etc.) but there's nothing super scary or potentially blocking this from being the replacement for all existing synth usage in my games. |
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09:50:34 PM | Cmd | 132 | Switched back to NERD main. |
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09:49:46 PM | Cmd | 131 | Merged changes in from NERD-148. NERD changes have not been merged yet. |
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09:44:21 PM | Cmd | 130 | Undoing the last commit, misclicked in the middle of a merge. Not sure what this even was. |
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09:43:21 PM | Cmd | 129 | ||
03:29:13 PM | Cmd | 128 | NERD-148 | Moved these to bucket 1 for now. |
Thursday, January 09, 2025 | ||||
07:12:48 PM | Nerd | 5213 | NERD-148 | Couple small things. Initialize oscillator positions to deterministic pseudorandom values. |
05:29:58 PM | Nerd | 5212 | NERD-148 | Comment. |
Wednesday, January 08, 2025 | ||||
01:17:00 AM | Cmd | 127 | NERD-148 | More test content. The fun stuff. :) |
12:05:25 AM | Nerd | 5211 | NERD-148 | Oops, I left this in. |
11:19:48 PM | Cmd | 126 | NERD-148 | More updates for testing. |
11:18:05 PM | Cmd | 125 | NERD-148 | Don't zero out the first timestep of envelopes; we now extend voices one timestep into the past to ramp up to initial velocity. |
11:17:08 PM | Nerd | 5210 | NERD-148 | Different sets of data for testing. Will be moved into the synth def soon. |
11:16:08 PM | Nerd | 5209 | NERD-148 | As part of song instrumentation, extend voices one timestep into the past so they can ramp up to their initial envelope. Not handled at start or loop points. |
10:57:17 PM | Nerd | 5208 | NERD-148 | Fixed a thread safety issue with the mixer inputs. |
08:37:07 PM | Cmd | 124 | NERD-148 | Couple things. |
08:36:46 PM | Nerd | 5207 | NERD-148 | Moved the mixer input to the synth kernel so it only needs to be allocated once and not for each song player. Might create thread safety issues if we're writing to WAV on the game thread while playing on the audio thread though. Needs more consideration. |
05:22:25 PM | Nerd | 5206 | NERD-148 | Getting mixing working better. Next step will be to generalize the maximum number of voices per bucket. |
12:49:23 PM | Cmd | 123 | NERD-148 | Factor expression into envelope. |
12:48:54 PM | Cmd | 122 | NERD-148 | Updated to test expression. |
12:34:57 PM | Cmd | 121 | NERD-148 | Added support for waveform modulation. |
12:33:50 PM | Nerd | 5205 | NERD-148 | Adding support for waveform modulation. |
12:28:56 PM | Cmd | 120 | NERD-148 | Updating content to test waveform modulation. |
Tuesday, January 07, 2025 | ||||
05:37:07 PM | Cmd | 119 | NERD-148 | Getting LFSR working again. |
05:36:30 PM | Nerd | 5204 | NERD-148 | Corrected some data packing errors. |
05:35:40 PM | Cmd | 118 | NERD-148 | Updated test tune. |
04:16:01 PM | Cmd | 117 | NERD-148 | Instrument updates. |
04:15:50 PM | Cmd | 116 | NERD-148 | Getting waveform indices and DPCM samples working. |
04:15:24 PM | Nerd | 5203 | NERD-148 | Getting waveform indices and DPCM samples working. DPCM still needs some leveling work but it plays. |
02:26:00 PM | Cmd | 115 | NERD-148 | This is a byte now. |
02:22:56 PM | Nerd | 5202 | NERD-148 | Added interpolation toward the next envelope position, as instrumented at load time. Subsumes the legacy time-smoothing. Also instrument voices to account for being dropped in favor of higher-priority voices in the same mixing bucket. Fixes hard blips on voice stomping. |
Monday, January 06, 2025 | ||||
12:58:58 AM | Nerd | 5201 | NERD-148 | So that's why UpdateVoiceMap() was showing up super hot: I was calling it every tick instead of every timestep. That's an 800x difference. Now it doesn't even show up in a profile. I assume the changes made there are fine regardless, if a little strange. |
11:54:38 PM | Nerd | 5200 | NERD-148 | I guess this ended up being the fastest version. Weird. |
10:14:02 PM | Nerd | 5199 | NERD-148 | Possible optimization, need to roll back to compare though. |
09:55:54 PM | Cmd | 114 | NERD-148 | Bucket indices are indexed from one, for legacy parity with MIDI channel indices. |
09:55:24 PM | Nerd | 5198 | NERD-148 | Corrected some math. |
09:54:51 PM | Cmd | 113 | NERD-148 | Added bucket indices (one-based) to MIDI channels. |
09:46:59 PM | Cmd | 112 | NERD-148 | Fixed loop toggling and added some debug info. |
09:46:19 PM | Nerd | 5197 | NERD-148 | Adjusted some numbers for perf and whatnot. |
08:55:57 PM | Cmd | 111 | NERD-148 | Interim checkin. |
08:54:47 PM | Nerd | 5196 | NERD-148 | Another interim checkin. Cleaned up that slow map/set stuff. Polyphony is working-ish. DPCM samples are not. |
04:31:52 PM | Cmd | 110 | NERD-148 | Interim checkin. |
04:30:32 PM | Nerd | 5195 | NERD-148 | Interim checkin. Renamed some types. The VoiceMap needs to be a fixed-size array because NMap and NSet access are too slow. The mixing function needs to be rewritten entirely. |
04:26:45 PM | Cmd | 109 | NERD-148 | Updated instrument file with examples of where it may go in the future. |
Saturday, January 04, 2025 | ||||
10:16:41 PM | Cmd | 108 | NERD-148 | Next interim checkin. This is a big update but it's coming along well, much cleaner and more legible than it had been. |
10:06:07 PM | Nerd | 5194 | NERD-148 | Moving some things around on the way to getting polyphony working. Still a lot of pieces up in the air. |
12:20:13 PM | Nerd | 5193 | Merged r5192 (NArray::findFirstByPredicate()) into main. |
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12:17:05 PM | Nerd | 5192 | NERD-148 | Added NArray::findFirstByPredicate(). For immediate merging into main. |
Friday, January 03, 2025 | ||||
09:27:09 AM | Pal | 45 | This appears to have been unused. Commented it out. |
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09:23:52 AM | Cmd | 107 | NERD-148 | Whoops, forgot to branch the external. |
09:20:15 AM | Cmd | 106 | NERD-148 | Branching for NERD-148. |
09:19:35 AM | Cmd | 105 | NERD-148: Added test track for NS3 work prior to branching. |
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09:19:04 AM | Nerd | 5191 | NERD-148 | NERD-148: Got some tree conflicts here, I guess only the rename made it into the branch and not the contents. I think this is all correct. I don't think anything changed. |
09:16:35 AM | Nerd | 5190 | NERD-148 | Branching from working copy to a new branch for NS3 development. Lots of work from yesterday to sort through in this initial checkin. |
Thursday, January 02, 2025 | ||||
05:41:53 PM | Cmd | 104 | NERD-219: Use NFileHeader here. |
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05:18:49 PM | Verse | 533 | NERD-219: Load and unload the example song on the game thread. |
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05:18:19 PM | Nerd | 5189 | NERD-219: Updated Extended_PlayNMS to assume the song has already been loaded by the caller. This can be unified with the BoopTool version in the future. Added some hacks to load legacy files in Verse. I can cut this in the future as I update Verse to handle NM3/NS3 content. |
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05:14:42 PM | Nerd | 5188 | NERD-219: Updated NStartup for the song manager. |
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05:14:18 PM | Nerd | 5187 | Comments on legacy IsVersion() function. |
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04:23:47 PM | Cmd | 103 | Updating BoopTool for latest changes. Verse is next. |
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04:23:10 PM | Nerd | 5186 | NERD-219: Moved NM2TunePlayer into a new NSynthPlayer pair of files. Added a new NSongMgr class and files. This manager owns the NM2Tune data wholly; nothing else may author or own one of these. These may be constructed from filename or from a new NM2TunePack struct, which is what BoopTool produces. Tunes/songs are no longer instrumented, which requires one additional multiply per tune/song per sample. (Also "song" the the preferred vocabulary going forward, but this change does not fully commit to that.) |
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09:19:55 AM | Dev | 139 | Updated this to write to the E: drive's backups folder. Takes about 20 minutes to run. |
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08:58:34 AM | Dev | 138 | Added a solution for making backups. Not yet automated. Not sure whether it should be. |
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Wednesday, January 01, 2025 | ||||
10:11:56 PM | Pal | 44 | I should probably version these. |
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09:55:02 PM | Jkylecom | 181 | Welp, looks like Midphase bungled the migration and lost the old Xanadu devlog WordPress database. Like, the entire thing, just, gone. |
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Tuesday, December 31, 2024 | ||||
07:34:53 PM | Nerd | 5185 | Added some commented-out code to illustrate how voice blending for formant shifts could look. |
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06:54:58 PM | Cmd | 102 | Moved some stuff to the namespace and stuff. |
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Sunday, December 29, 2024 | ||||
09:30:09 PM | Cmd | 101 | Renaming these for clarity. |
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09:20:50 PM | Cmd | 100 | Let's make this a high-pass. It's less boomy. |
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09:18:33 PM | Cmd | 99 | Culled out a bunch of audio effects to try to get this closer to the legacy version. |
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09:15:44 PM | Nerd | 5184 | Dropping back to N=85 (vs 25) and DPCM mix = 1.0 (vs 1.5) for comparisons to old version. Pretty close! Also a comment on all-pass filters. |
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08:31:32 PM | Cmd | 98 | NERD-219: Getting DPCM generation and playback working. Messy but this is it, this is the checkin that brings me totally up to date; all the latest and greatest lives in main now. This breaks compatibility with old versions; that's fine; this is clearly an interim checkin on the way to full-fledged NM3/NS3 refactoring. |
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08:27:30 PM | Nerd | 5183 | NERD-219: This compiles and doesn't leak memory so I'm checking it in, but there's a lot of cleanup to be done as part of the move to NM3/NS3. Lots of "HACK_..." and "lol haxhaxhax" here. |
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08:22:46 PM | Cmd | 97 | NERD-219: Moved drums to synth channel 5, a temporary DPCM channel coming in the next code update. |
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02:12:09 PM | Cmd | 96 | Oh hey, these user files are where debug command line parameters are stored. That actually is useful to version for reference. Cool. |
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02:11:32 PM | Cmd | 95 | NERD-219: Moved NDMHeader to NERD Audio. |
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01:39:47 PM | Nerd | 5182 | NERD-219: Moved NDMHeader into NERD Audio in advance of NM3/NS3. |
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Saturday, December 28, 2024 | ||||
11:10:12 PM | Nerd | 5181 | Comment. |
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08:12:07 PM | Boop | 321 | NESTER | Getting this to compile again. |
11:02:08 AM | Cmd | 94 | Some cleanup to move in the direction of unifying ConvertWAV() and ConvertWAVToDPCM() even though they're really only superficially similar. |
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10:38:07 AM | Cmd | 93 | Unified ConvertWaveDataToBytes() to call ConvertWaveDataToFloat() to get the intermediate float data and then convert it to bytes. There's some bad logic in here, but it's not new. |
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10:35:58 AM | Cmd | 92 | Added kick and snare samples for testing. |
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Friday, December 27, 2024 | ||||
08:54:18 PM | Cmd | 91 | NERD-219: Brought over Nester branch work for DPCM samples. Compiles but untested. |
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08:51:44 PM | Rewave | 35 | NESTER | Moved nesterizer code to its own files in order to support legacy Rewave and DPCM conversion in parallel. Compiles but untested. This is expected to be the final checkin to this repo; bringing these over to the CmdTools repo next. |
Thursday, December 26, 2024 | ||||
09:01:29 PM | Cmd | 90 | Bringing some changes over from the Nester branch of Rewave. Nothing related to DPCM samples yet, just using streams and leveraging engine code. |
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08:57:10 PM | Nerd | 5180 | Normalize synth output to the maximum level and added comments on gain. |
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08:55:29 PM | Nerd | 5179 | Added parameters to the overdrive effect. I won't actually use this for the synth, as the mixer function can absorb these concepts, but it's interesting. |
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06:36:54 PM | Rewave | 34 | NESTER | Updated to latest engine version. |
Tuesday, December 24, 2024 | ||||
10:22:33 PM | Nerd | 5178 | Stubbed out an overdrive effect using tanhf() or atanf(). Not great but interesting. A little ringy. |
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10:21:52 PM | Cmd | 89 | Sure. |
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01:48:32 PM | Cmd | 88 | Oh yeah, I guess I should link this too. |
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01:10:23 PM | Cmd | 87 | Added an opt-out for effects on playback and WAV export, and removed the plus-one on the timeline because I don't think it's necessary or desirable, but I guess we'll find out. |
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01:09:29 PM | Nerd | 5177 | Added this anchor back because I always want it. |
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12:57:32 PM | Cmd | 86 | NERD-219: Generalizing hardcoded values. |
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12:55:56 PM | Nerd | 5176 | NERD-219: Trying to remove as many hardcoded numbers (4, 15, 16) as possible from the synth. Replacing these with namespaced static constexprs. |
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Monday, December 23, 2024 | ||||
09:45:19 PM | Nerd | 5175 | NERD-219: Some comments and superficial type changes in service of rewriting CBufferElement as a signed short instead of a float in the future, maybe, probably. |
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09:55:32 AM | Boop | 320 | NESTER | Sure, I guess I never checked this in. Some debug stuff to track min/max values. |
Sunday, December 22, 2024 | ||||
10:18:05 PM | Nerd | 5174 | NERD-219: Couple more things. |
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10:00:14 PM | Cmd | 85 | Updated ISampleRateProvider include. |
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09:59:22 PM | Nerd | 5173 | NERD-219: Inlined some stuff. |
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09:33:28 PM | Cmd | 84 | NERD-219: Added play and write functionality. |
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09:31:43 PM | Cmd | 83 | Filter and user files. I guess I'll start making these a thing I check in? User files seems weird but they don't seem to contain anything I wouldn't want versioned. |
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09:22:44 PM | Nerd | 5172 | Added filter and user files. |
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09:18:59 PM | Nerd | 5171 | NERD-219: Initialize the synthesizer just before the audio manager. It doesn't really matter when this is done or whether it will be used at all. This may go somewhere else in the future but this is fine for now. |
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09:11:53 PM | Nerd | 5170 | NERD-219: All right, this is the big update that reorganizes a lot of stuff add restores WAV output for synth players. |
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08:53:59 PM | Nerd | 5169 | NERD-219: Whitespace. |
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08:49:45 PM | Nerd | 5168 | NERD-219: Made a bunch of NMultiSynth functions non-virtual. |
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08:48:00 PM | Nerd | 5167 | NERD-219: More renames. |
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08:46:41 PM | Nerd | 5166 | NERD-219: Renamed TunesPlaying to TunePlayers. |
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08:40:05 PM | Nerd | 5165 | NERD-219: Whoops, this was supposed to be part of that last checkin. |
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08:39:06 PM | Nerd | 5164 | NERD-219: Removed BoopTool audio messages that I'm not using anymore. These were for authoring a tune an element at a time as it played, which wasn't a great idea. |
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08:37:29 PM | Nerd | 5163 | NERD-219: Comments on the distinction between samples (per channel) and blocks (across all channels). |
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08:36:30 PM | Nerd | 5162 | NERD-219: Comment. I need to revisit audio event logs. They might be impacting memory after a long session. |
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08:35:22 PM | Nerd | 5161 | NERD-219: Added an inverter audio effect. No real purpose except for testing. |
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08:34:17 PM | Nerd | 5160 | NERD-219: Some asserts and such. |
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08:32:35 PM | Nerd | 5159 | NERD-219: Added ISampleRateProvider to inform audio effects of the owner's sample rate. Only implemented by NAudioBus for now. |
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08:26:24 PM | Nerd | 5158 | NERD-219: Renamed NM2Tune_Playing to NM2TunePlayer. |
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08:22:48 PM | Nerd | 5157 | NERD-219: Added a new constructor for NWaveFileHeader that takes in an audio format and a number of samples. Added SaveWAVHeader() for parity with LoadWAVHeader(). |
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08:17:07 PM | Nerd | 5156 | NERD-219: Renamed InitForBus() to InitForOwner(). This will be followed by the introduction of an ISampleRateProvider interface, but I'm taking things a piece at a time so it's easier to verify changes. (I've made a bunch of changes in BoopTool and now I'm recreating those changes in Verse a little at a time, and I'll bring them back to BoopTool as I go, merging when necessary.) |
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Thursday, December 19, 2024 | ||||
08:21:41 PM | Cmd | 82 | More cleanup. |
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07:33:02 PM | Cmd | 81 | More cleanup, export using streams. |
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07:32:36 PM | Nerd | 5155 | Added NPath::ChangeExtension(). |
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07:13:26 PM | Cmd | 80 | Big cleanup, no functional changes. |
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Wednesday, December 18, 2024 | ||||
10:57:24 PM | Cmd | 79 | Whoop. |
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10:57:08 PM | Cmd | 78 | One step closer. |
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08:43:17 PM | Nerd | 5154 | Okay, closer to parity. |
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08:05:38 PM | Cmd | 77 | Interim checkin. Not all the way there, file output isn't 1:1 and playback loops too soon. Seems like some elements are being missed at the end of the timeline. (Or the start?) |
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08:04:37 PM | Nerd | 5153 | Added Extended_BoopTool_HandOffNM2Tune for BoopTool. |
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08:04:25 PM | Nerd | 5152 | Comments. |
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08:04:12 PM | Nerd | 5151 | Added NM2Pack. Also comments on some cleanup needed. FRAMES_PER_SECOND and FRAME_THRESHOLD are bad and need to be revised. |
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Sunday, December 15, 2024 | ||||
01:10:05 AM | Cmd | 76 | Moved a lot of stuff around, got rid of all the globals, kind of. Now everything is nested objects. Still not great but closer to what it needs to be. |
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10:13:45 PM | Cmd | 75 | This isn't done yet but I've made a lot of progress. Most everything related to the tools-side playback has been removed or commented out. NM2 output has been restored, albeit with some small binary differences I haven't tracked down yet, likely due to the removal of generation-time time-smoothing. Much more to do, but this is a good place to check in progress for the weekend. Switched STL types to custom types, etc. |
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07:28:44 PM | Nerd | 5150 | NERD-219: Updated NMS time-smoothing to use floats. This smoothing is still applied within the integer space of the channel, prior to mixing, which is a change from how things used to work circa Xanadu, etc., but it is effective in eliminating blips, even at only 0.001s as compared to the legacy 0.005s. Importantly, this is also no longer sample rate dependent. |
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07:18:25 PM | Nerd | 5149 | Whitespace. |
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Sunday, December 08, 2024 | ||||
01:26:23 PM | Nerd | 5148 | NERD-222: Comments on some color space bugs I probably introduced recently. Sigh. |
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Saturday, December 07, 2024 | ||||
07:30:28 PM | Jkylecom | 180 | Replaced Twitter links with Bsky links. Untested. |
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Tuesday, November 26, 2024 | ||||
10:14:19 AM | Nerd | 5147 | Correction. |
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Monday, November 25, 2024 | ||||
12:21:29 AM | Nerd | 5146 | Two related changes: Convert between linear and sRGB when going between HSV and Color32f, and improved the conversion from Color32f to HSV which had some bugs around red / zero degrees. |
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12:07:09 AM | Nerd | 5145 | Comment. |
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Saturday, November 23, 2024 | ||||
10:03:13 AM | Nerd | 5144 | More comments on sorting. |
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Friday, November 22, 2024 | ||||
12:03:35 AM | Nerd | 5143 | Some quicksort tweaks. |
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11:58:33 PM | Nerd | 5142 | Comments on blue noise generation. |
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11:57:21 PM | Nerd | 5141 | Comment on a macro I don't use in the engine and probably shouldn't! |
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11:56:50 PM | Nerd | 5140 | Added an optional ratio to the unsorting function. This is INV_PHI (0.618) by default. |
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Sunday, November 03, 2024 | ||||
09:12:54 AM | Nerd | 5139 | Generalized Latin squares to arbitrary dimensions. |
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Saturday, November 02, 2024 | ||||
08:28:54 PM | Cmd | 74 | Couple things that didn't get checked in earlier. |
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08:18:29 PM | Nerd | 5138 | NERD-215: Added F11 as a fullscreen key. Should probably be reserved from control bindings. |
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08:01:09 PM | Nerd | 5137 | NERD-220: Moved inlined functions that were incorrectly placed in .cpp files to .inl files included at the end of their respective headers. |
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06:55:21 PM | Nerd | 5136 | Couple more LegacySwap() renames. |
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06:51:33 PM | Nerd | 5135 | Renamed the legacy Swap() function to LegacySwap(). |
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06:50:04 PM | Nerd | 5134 | NERD-218: Added an NAlgorithm namespace to subsume functions like QSDefaultCompare (now NAlgorithm::Compare) and QSSwap/BSSwap (now NAlgorithm::Swap). This should replace the legacy Swap() function which instantiates a new object and does whatever the assignment operator does to copy elements. This one is a byte-by-byte swap that requires no instantation. |
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06:15:36 PM | Nerd | 5133 | Removed base game synchronous audio thread support. |
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06:15:20 PM | Nerd | 5132 | Added a Latin square sampler that treats the values as angles and produces a 2D normal. |
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Wednesday, October 23, 2024 | ||||
08:01:25 PM | Nerd | 5131 | NERD-212: Removed synchronous thread support. lol! |
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07:50:47 PM | Cmd | 73 | Set loop point at end of live stream. |
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07:50:27 PM | Nerd | 5130 | Added support for setting looping and loop points in live streaming NMS tunes. |
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Tuesday, October 22, 2024 | ||||
09:54:21 PM | Cmd | 72 | Just open palm slamming this into the build because it's not gonna get any better until I really sit down and strip out all the comments and rewrite it for NM3 output. |
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09:00:33 PM | Nerd | 5129 | Comment/anchor. |
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Sunday, October 20, 2024 | ||||
07:42:49 PM | Nerd | 5128 | Updates to support BoopTool and more. Added message types and instrumentation for BoopTool real-time NM2 authoring. Added support for loose files on disk for wave playback in tools. |
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07:38:25 PM | Nerd | 5127 | Couple tweaks for legibility and debugging. |
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07:36:58 PM | Nerd | 5126 | Comment. |
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07:36:45 PM | Nerd | 5125 | Assert. |
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07:36:11 PM | Nerd | 5124 | Comment. |
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07:12:25 PM | Nerd | 5123 | When using a file locator to open a file stream, assume that an offset of zero indicates a loose file on disk. |
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07:11:42 PM | Nerd | 5122 | Updated NPackFileMgr::GetFileLocator() to optionally (and not by default) retrieve a file locator for a loose file on disk. Corrected an unrelated tyop. |
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07:09:46 PM | Nerd | 5121 | Added a new GetFileSize() that's pretty much the same as the old one. I had removed this in r4590 but I still need it for unpacked files. |
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06:24:38 PM | Cmd | 71 | Updated inst.xml to match the (believed correct) settings for "Of Sleep." |
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Saturday, October 12, 2024 | ||||
08:00:40 PM | Nerd | 5120 | Added a Latin square class and sampler for procgen stuff. |
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07:54:23 PM | Nerd | 5119 | Added an "unsorting" function that reorders an array non-randomly using a golden spiral such that like elements are kept as distant as possible. A follow-up change will update the project to include this and upcoming Latin square work. |
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07:50:03 PM | Nerd | 5118 | Added my own Modf() function that plays better with negative numbers, like my own Mod(). |
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07:49:10 PM | Nerd | 5117 | Couple more size_ts that should be nsize_t. |
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07:48:48 PM | Nerd | 5116 | NERD-218: Comment on future work. |
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07:47:43 PM | Nerd | 5115 | Converted some size_t types to nsize_t. |
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Sunday, September 08, 2024 | ||||
09:46:16 PM | Cmd | 70 | NERD-212: A lot of changes from a while ago to make the audio thread synchronous and update Boop to the latest tools thread format. Doesn't produce audio, not sure whether it did before. Will need to roll back to find out. (Not sure when these changes were originally made, likely closer to when NERD-212 was written.) Leaving this is basically whatever state it was in, some things commented out, worth reviewing in the future. |
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09:31:36 PM | Nerd | 5114 | NERD-212: Added NAudioMgr::SetSynchronous(). Must be called prior to instantiation. |
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Wednesday, August 14, 2024 | ||||
06:45:14 PM | Cmd | 69 | NERD-212: Added NERD Audio to Boop dependencies. Working on making this work with a synchronous NAudioMgr but it's not all the way there yet. |
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06:38:34 PM | Cmd | 68 | NERD-212: Updates to NThread function signatures. |
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06:35:25 PM | Nerd | 5113 | NERD-212: Couple changes left over from when I was making threads synchronous. |
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Tuesday, August 06, 2024 | ||||
02:01:46 PM | Jkylecom | 179 | Updated my profile picture. |
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Wednesday, July 24, 2024 | ||||
08:04:20 PM | Nerd | 5112 | Removed old comment. |
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08:03:30 PM | Nerd | 5111 | Added FinExecuteTasks(). |
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07:56:45 PM | Nerd | 5110 | Fixed that synchronous thread object issue (was computing fSynchronousSleepTime every tick, not only when awake, which was causing the thread to wake early) and fixed a couple other things. |
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06:28:36 PM | Nerd | 5109 | This isn't ready to go yet. I feel like I'm getting too many dropouts too consistently, this isn't 1:1 with what I had before. But I'm checking it in so I can roll back to the previous version and look at the audio health reports. |
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Tuesday, July 23, 2024 | ||||
06:50:09 PM | Scripts | 4 | Updates. |
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Monday, July 22, 2024 | ||||
12:05:48 AM | Nerd | 5108 | NERD-212: Revised the API for threads to cache off the incoming void* data before launching the thread so it doesn't need to be handed off all the time and added a templated getter. This also obviates NThreadHeader. |
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11:22:50 PM | Nerd | 5107 | NERD-212: Generalized synchronous thread shutdown-and-wait. |
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11:07:11 PM | Nerd | 5106 | Comments. |
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10:39:32 PM | Nerd | 5105 | NERD-212: Added the option for thread objects to run synchronously, effectively opting out of their thread-ness and simply functioning as objects to be managed by the caller. I'll want to bring some of the work from NAudioMgr into NThread, all the fake sleep stuff, but this is a good start. |
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08:40:16 PM | Nerd | 5104 | Added HAS_ANY_FLAGS and HAS_ALL_FLAGS macros. Weird that I hadn't done this before! |
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08:11:50 PM | Nerd | 5103 | Removed PCSpeaker from ESynthType, which only leaves the multisynth. Whatever. |
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08:11:26 PM | Nerd | 5102 | Merged in the audio bus console commands from the NERD-212 shelf, which also includes the change to test whether the current thread has access to a thread object. This does not yet include synchronous thread objects. |
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07:52:39 PM | Nerd | 5101 | NERD-212 | Shelving everything for NERD-212 all at once, then I'll bring these back into main a bit at a time. |
07:47:55 PM | Nerd | 5100 | NERD-212 | Branching/shelving for NERD-212. Branching from head instead of working copy so I can check these changes in across a few separate changes. |
06:51:42 PM | Nerd | 5099 | These can be const. |
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Thursday, July 18, 2024 | ||||
09:22:44 PM | Boop | 319 | NESTER | Updated to use NFileStreams. |
Tuesday, July 16, 2024 | ||||
10:50:40 PM | Boop | 318 | NESTER | Updated for latest Rewave changes. |
10:49:46 PM | Rewave | 33 | NESTER | Split the NDM sample rate into separate encoding and playback rates. Set here to pitch things up a bit. |
08:00:09 AM | Boop | 317 | NESTER | Getting DPCM samples playing in this old branch. It works! It sounds like it's supposed to! I was just doing something wrong last time! |
Monday, July 15, 2024 | ||||
10:21:29 PM | Rewave | 32 | NESTER | Couple small things, no changes to the NDM format. |
Sunday, July 14, 2024 | ||||
09:18:46 PM | Rewave | 31 | NESTER | Cleaned up a bunch of stuff, added tails to zero, stripped excess leading and trailing zeroes, replaced the optional "step back twice" with repeated iterations until the envelope size does not change. Needs command-line and/or text file rules for options but this is getting close to being done-done. |
04:51:43 PM | Rewave | 30 | NESTER | Added reverse delta encoding. Doesn't really improve things much tbh, I'd need a proper hinting/reconcile phase to really hit the full peaks. |
03:46:44 PM | Rewave | 29 | NESTER | Verified that this can work for 8-bit output if I want. But I'll probably go lower (5 or 6) for aesthetics. |
12:43:29 PM | Rewave | 28 | NESTER | Got upper bounds working as a generalization of lower bounds. Just about ready to bit crush and delta compress the grounded [0,1] data! |
11:16:46 AM | Rewave | 27 | NESTER | Rewrote the envelope algorithm to be iterative for simplicity. Seems to generate the same data, or at least good data. |
10:12:33 AM | Rewave | 26 | NESTER | Initial checkin of lower bounds envelope. This works but it can probably be improved. |
09:49:05 AM | Rewave | 25 | NESTER | Made RewaveHeader::Write() const and added a type for envelope bounds. Big change to follow. |
Saturday, July 13, 2024 | ||||
09:43:13 AM | Rewave | 24 | NESTER | Updated to latest engine version and fixed some bugs. |
Wednesday, July 10, 2024 | ||||
08:50:23 PM | Nerd | 5098 | Weird that this hadn't been causing errors before! D: |
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08:50:01 PM | Rewave | 23 | NESTER | Brought this up to current engine and IDE versions. |
08:49:45 PM | Boop | 316 | NESTER | Brought this up to current engine and IDE versions. |
Tuesday, July 09, 2024 | ||||
11:41:31 PM | Cmd | 67 | Updating Boop to use NFileStreams. |
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11:09:51 PM | Nerd | 5097 | Couple updates to improve MIDI file format support for Boop. |
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Sunday, July 07, 2024 | ||||
10:57:36 PM | Nerd | 5096 | Copied updated tools to engine. |
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10:57:14 PM | Cmd | 66 | Updated all executables. |
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10:56:54 PM | Cmd | 65 | Not sure how these slipped through. |
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10:56:40 PM | Nerd | 5095 | Need this for Gloss. |
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10:56:07 PM | Cmd | 64 | NERD-190: Fixing up command-line tools to play nice with engine changes, specifically adding NCoreSettings to NCore. All tools are now derived from an NBaseTool which is analogous to NBaseGame. Bit of an inversion on how these have historically worked, but very little code has changed. These are largely untested though. |
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09:19:35 PM | Cmd | 63 | Added sample content and a link to legacy content. |
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09:18:15 PM | Nerd | 5094 | Oops, this should have been part of the last commit. |
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09:17:46 PM | Nerd | 5093 | Renamed NTools to NBaseTool and set it up roughly the same as NBaseGame, launched with a RUN_NERD_TOOL() macro. This will require rewriting all command line tools as subclasses of this. (Already in progress or done.) |
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09:11:29 PM | Cmd | 62 | Added src folder. |
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04:57:55 PM | Cmd | 61 | These are all raising warning C4706 (assignment used as a condition) which normally is no problem so I'm not sure why it is here. |
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Sunday, June 30, 2024 | ||||
08:57:33 PM | Verseedit | 89 | VERSEWOOD \ XAN3 \ CANON | Added ResourceLocation, an extrapolation of "kernelness" intended to segment different parts of data into separate GUID blocks. In many cases, kernelness simply goes away because GUIDs imply ResourceLocation. |
Sunday, June 23, 2024 | ||||
10:05:48 PM | Verseedit | 88 | VERSEWOOD \ XAN3 \ CANON | Separated GUIDs by campaign/kernel. Needs more cleanup for toggling kernelness of resources, will look into that as part of the reference graph. |
Saturday, June 22, 2024 | ||||
09:13:30 PM | Verseedit | 87 | VERSEWOOD \ XAN3 \ CANON | CANON-73, CANON-74: Added version number to campaign and kernel data. Added automation for fixing up legacy data to rename "palettes" to "tilesets" and "subpalettes" to "palettes." The big change here is that GetGUIDFromName() now takes in an optional referencer (which may be null if it's just the campaign loaded the datum) and a type hint to validate the resolved redirector. This will likely go away in the context of a referencer graph, but we'll see. |
08:59:10 PM | Verseedit | 86 | VERSEWOOD \ XAN3 \ CANON | Added a readme and versioned the app.config file, whatever that is. |
Thursday, June 20, 2024 | ||||
10:04:59 PM | Verseedit | 85 | VERSEWOOD \ XAN3 \ CANON | Reworking this for one monitor again. |
10:04:40 PM | Verseedit | 84 | VERSEWOOD \ XAN3 \ CANON | A couple older changes I hadn't checked in. Whoops! |
Monday, June 17, 2024 | ||||
06:15:15 PM | Verse | 532 | VERSEWOOD \ SMOL | Updates for latest engine changes. |
Sunday, June 16, 2024 | ||||
08:48:07 AM | Verse | 531 | VERSEWOOD \ XAN3 \ CANON | CANON-70: Comment. |
Saturday, May 18, 2024 | ||||
10:00:27 PM | Verse | 530 | VERSEWOOD \ XAN3 \ CANON | CANON-70: Added a comment on this. |
09:59:57 PM | Verse | 529 | VERSEWOOD \ XAN3 \ CANON | Updates for latest engine changes. Weird I hadn't already done this. Wonder if I missed any others. |
Thursday, April 25, 2024 | ||||
08:33:26 PM | Verse | 528 | Better colors. |
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08:14:39 PM | Verse | 527 | Redid the placeholder graybox mesh, removed the wireframe. |
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Sunday, April 07, 2024 | ||||
04:43:56 PM | Nerd | 5092 | Updated the hue pushing algorithm to target different hues by luma, so I can amp up the teals in the darks and oranges in the lights, for instance. |
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02:13:20 PM | Nerd | 5091 | Fixes for the hue pushing algorithm to support a single hue. |
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09:23:53 AM | Nerd | 5090 | Comments on where the color grading / hue pushing algorithm could go next. |
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09:15:39 AM | Nerd | 5089 | NERD-48: "Bork" -> "break." |